A Framework for Asynchronous Collaborative Learning and Problem Solving

A Framework for Asynchronous Collaborative Learning and Problem Solving
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异步协作学习和问题解决的框架

DOI:
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发表时间:
2001
期刊:
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影响因子:
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通讯作者:
R. McCready
R. McCready
中科院分区:
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文献类型:
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作者:
Brad Goodman;Marty Geier;Lisa A. Haverty;Frank Linton;R. McCready

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研究表明,当学生与同龄人一起参加学习活动时,课堂学习会得到显着改善。学生协作的这种教育价值催生了计算机支持的协作学习(CSCL)工具的开发。这些工具在鼓励学生与同龄人交流的环境中丰富了学习。然而,在典型的基于网络的协作学习环境中,并不总是能够让所有学习者同时聚集并参与学习活动。必须解决异步学习问题,而不仅仅是同步学习问题。在本文中,一个框架,提供丰富的异步服务,基于Web的学生描述。这个环境的一个关键组成部分是使用重放来增强异步学习。Replay提供对象和操作随时间的持久性。
Research has shown that classroom learning improves significantly when a student participates in learning activities with small groups of peers. This educational value of student collaboration has led to the development of computersupported collaborative learning (CSCL) tools. These tools enrich learning in a setting that encourages students to communicate with their peers. In typical webbased collaborative learning environments, however, it is not always possible for all learners to gather and participate in a learning activity at the same time. Asynchronous and not just synchronous learning must be addressed. In this paper a framework to provide rich asynchronous services to web-based students is described. A key component of this environment is the use of replay to enhance asynchronous learning. Replay provides persistence of objects and actions over time.