A multisensory VR system exploring the ultra-reality

A multisensory VR system exploring the ultra-reality
复制标题

探索超现实的多感官 VR 系统

DOI:
10.1109/vsmm.2012.6365909
复制
发表时间:
2012
期刊:
2012 18th International Conference on Virtual Systems and Multimedia
影响因子:
--
通讯作者:
Tomohiro Amemiya
Tomohiro Amemiya
中科院分区:
--
文献类型:
--
作者:
Y. Ikei;Koji Abe;K. Hirota;Tomohiro Amemiya

文献摘要

被引文献

相似文献

本文描述了一种为探索超现实而构建的多感官交互虚拟现实系统。首先,我们讨论“超现实”一词的含义,这一术语最初是在一个政府委员会上提出的,后来被广泛接受,与日本探索媒体技术的活动有关。超现实是在认知层面上被认识的,类似于针对超现实而提出的元现实。元现实和超现实是对超现实的诠释。我们假设超现实是以虚拟现实为基础的,它被创造为建立在渲染现实的片断上的理性和情感实体。在渲染特定的空间时,超现实表现在理性和情感两个方面的坐标中。多感官呈现对坐标起主要作用。为了提供一个实现超现实的框架,我们介绍了多感官呈现系统的展示原型。五感剧院系统FiveStar为参与者创造超现实体验产生了多感官刺激。展品的内容包括魔法学校、超凡脱俗的世界和虚拟的旅游景点之旅。描述了用于创建内容的多感官显示设备,以展示对超现实空间的贡献和限制。
This paper describes a multisensory interactive virtual reality system built for the exploration of the ultra reality. First we discuss the meaning of the term `Ultra reality' which was introduced at a government committee then widely accepted in relation to an activity to explore media technology in Japan. The ultra reality is recognized at a cognitive level similarly to the meta reality that is proposed in contrast to the super reality. The meta reality and the super reality were presented as interpretations of ultra reality. We set the hypothesis that the ultra reality has its base on the virtual reality, and it is created as rational and emotional entity built on pieces of rendered reality. The ultra reality is represented in coordinates of two aspects of rationality and emotion when rendering a particular space. Multisensory presentation plays a principal role for the coordinates. To provide a framework for realization of ultra reality, we introduced exhibit prototypes of the multisensory presentation system. The five senses theater system, the FiveStar, produced multisensory stimulations to the participant for the creation of ultra-realistic experiences. The contents of the exhibits were the magic school, the ultra ordinary world, and the virtual trip to the tourist sites. The multisensory display devices that were used to create the contents are described to show contributions and limitations for the ultra reality space.