CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility

CLIMB: A Pervasive Gameful Platform Promoting Child Independent Mobility
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CLIMB:一个普及的游戏平台,促进儿童独立活动

DOI:
10.1109/mprv.2019.2939730
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发表时间:
2020
影响因子:
1.6
通讯作者:
M. Pistore
M. Pistore
中科院分区:
计算机科学4区
文献类型:
--
作者:
Elisabetta Farella;G. Schiavo;Michela Ferron;D. Giovanelli;C. Leonardi;A. Marconi;P. Massa;A. Murphy;M. Nori;M. Pistore

文献摘要

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儿童独立行动能力(CIM)是指儿童在没有成人持续直接监督的情况下在当地社区走动的自由和能力。我们的攀登项目与观察到的CIM下降作斗争,为家庭-学校流动性提供了一个普遍的游戏平台,由三个主要组成部分组成:前两个使用技术来支持不同水平的儿童独立性,第三个提供了积极行为改变的持续动力。本文介绍了这三种新技术:PedibusSmart,SafePath和KidsGoGreen,并报告了四年来在1800多名小学年龄的儿童,他们的老师和家庭中取得的成功。我们进一步展示了如何(i),消失,无处不在的技术有助于成功采用,(ii),适当平衡信任和跟踪导致有用的,非侵入性的技术支持,(iii),在课堂上,游戏技术参与和激励参与,随着时间的推移,行为变化持续存在。
Child independent mobility (CIM) refers to the freedom and capability of children to move about their local neighborhoods without constant direct adult supervision. Our climb project combats an observed decline in CIM, offering a pervasive gameful platform for home–school mobility composed of three primary components: the first two using technology to support different levels of child independence and the third providing an element of continuous motivation for positive behavior change. This paper describes these three novel technologies: PedibusSmart, SafePath, and KidsGoGreen, and reports on four years of success with more than 1800 elementary age children, their teachers, and families. We further show how (i), disappearing, pervasive technology contributes to successful adoption, (ii), properly balancing trust and tracking leads to useful, noninvasive technological support, and (iii), in-classroom, gameful technology engages and motivates participation, with behavior changes persisting over time.