GSET somi: a game-specific eye tracking dataset for somi

GSET somi: a game-specific eye tracking dataset for somi
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GSET somi:somi 的游戏专用眼动追踪数据集

DOI:
10.1145/2910017.2910616
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发表时间:
2016
期刊:
Proceedings of the 7th International Conference on Multimedia Systems
影响因子:
--
通讯作者:
S. Shirmohammadi
S. Shirmohammadi
中科院分区:
--
文献类型:
--
作者:
H. Ahmadi;Saman Zad Tootaghaj;Sajad Mowlaei;M. Hashemi;S. Shirmohammadi

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在本文中,我们提出了玩横向卷轴云游戏 Somi 的电脑游戏玩家的眼动追踪数据集。游戏以视频形式从云端传输到玩家。该数据集可用于设计和测试特定于游戏的视觉注意力模型。还提供了游戏的源代码,方便进一步的修改和调整。为了收集这些数据,男性和女性候选人被要求在远程眼球追踪设备前玩游戏。对于每个玩家,我们记录了注视点、游戏的视频帧以及鼠标和键盘命令。对于每个视频帧,还记录了其游戏对象及其位置和大小的列表。该数据与眼球追踪数据同步,可以计算每个物体或一组物体从每个玩家那里吸引的注意力。作为基准,我们还展示了玩家之间可以识别的各种注意力模式。
In this paper, we present an eye tracking dataset of computer game players who played the side-scrolling cloud game Somi. The game was streamed in the form of video from the cloud to the player. This dataset can be used for designing and testing game-specific visual attention models. The source code of the game is also available to facilitate further modifications and adjustments. For collecting this data, male and female candidates were asked to play the game in front of a remote eye-tracking device. For each player, we recorded gaze points, video frames of the gameplay, and mouse and keyboard commands. For each video frame, a list of its game objects with their locations and sizes was also recorded. This data, synchronized with eye-tracking data, allows one to calculate the amount of attention that each object or group of objects draw from each player. As a benchmark, we also show various attention patterns could be identified among players.
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作者:
A. Borji;Dicky N. Sihite;L. Itti
通讯作者: A. Borji;Dicky N. Sihite;L. Itti