Adventures in the Not Quite Yet: using performance techniques to raise design awareness about digital networks

Adventures in the Not Quite Yet: using performance techniques to raise design awareness about digital networks
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尚不成熟的冒险:使用性能技术提高数字网络的设计意识

DOI:
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发表时间:
2008
期刊:
影响因子:
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通讯作者:
P. Healey
P. Healey
中科院分区:
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文献类型:
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作者:
A. Light;L. Weaver;P. Healey

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技术专家承诺,在未来,无处不在的分布式网络将使社会和政治地理发生根本性的变化。设计这些抽象的、无形的未来是困难的,而且有一种特殊的风险,那就是把那些没有能力欣赏这些技术变革的后果的人排除在外。民主化技术(DemTech)项目一直在探索如何使用表演和现场艺术的技术来帮助人们参与无处不在的数字网络的潜力;特别是,如何使用这些技术来赋予技术知识很少的人,但他们仍然必须接受技术决策的设计后果。本文描述了一个性能研讨会的迭代开发,供设计师和社区工作者使用。这些工作坊采用一系列简单的练习来模拟技术挪用的可能过程:将抽象的数字网络转化为可想象的、有意义的网络。它们是专门针对被技术排除在外的老年人群体设计的,但也可用于其他群体。我们描述了研讨会开发的过程,并讨论了我们的测试组成功的地方和失败的地方。在提供我们在这个领域的工作建议时,我们考虑了跨科学/艺术/设计边界合作的方法论问题,以及这对评估的影响。我们描述了最终的结果:一个性能研讨会的配方,也说明了DVD和相关的网站,它可以用来探索技术和社会变革的动态背景下,人们自己的生活和关注。保留字: 绩效;老年人;边缘化;以人为中心;无所不在的数字网络;跨学科;技术;未来;评估
Technologists promise a future in which pervasive, distributed networks enable radical change to social and political geographies. Design of these abstract, intangible futures is difficult and carries a special risk of excluding people who are not equipped to appreciate the ramifications of these technological changes. The Democratising Technology (DemTech) project has been exploring how techniques from performance and live art can be used to help people engage with the potential of ubiquitous digital networks; in particular, how these techniques can be used to enfranchise people with little technical knowledge, but who nonetheless will have to live with the design consequences of technical decisions. This paper describes the iterative development of a performance workshop for use by designers and community workers. These workshops employ a series of simple exercises to emulate possible processes of technological appropriation: turning abstract digital networks into imaginable, meaningful webs. They were specifically designed to target a technologically excluded group, older people, but can also be used with other groups. We describe the process of workshop development and discuss what succeeded with our test groups and what failed. In offering our recommendations for working in this space, we consider the methodological issues of collaborating across science/art/design borders and how this impacted on evaluation. And we describe the final result: a recipe for a performance workshop, also illustrated on a DVD and associated website, which can be used to explore the dynamics of technical and social change in the context of people’s own lives and concerns. Keywords: Performance; Older People; Marginalisation; Person-Centred; Ubiquitous Digital Networks; Interdisciplinary; Technology; Future; Evaluation