Automatic Adaptive Sequencing in a Webgame
Automatic Adaptive Sequencing in a Webgame
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网页游戏中的自动自适应排序
DOI:
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发表时间:
2021
期刊:
影响因子:
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通讯作者:
E. Brunskill
中科院分区:
文献类型:
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作者:
Tong Mu;Shuhan Wang;Erik Andersen;E. Brunskill
. Intelligent tutoring systems can improve student outcomes, but developing such systems typically requires significant expertise or prior data of students using the system. In this work we propose a new approach for automatically adaptively sequencing practice activities for an individual student. Our approach builds on progress for automatically constructing curriculum graphs and advancing a student through a graph using a multi-armed ban-dit algorithm. These approaches have relatively few hyperparameters and are designed to work well given limited or no prior data. We evaluate our method, which can be applied to a diverse range of domains, in our online game for basic Korean language learning and found promising initial results. Compared to an expert-designed fixed ordering, our adaptive algorithm had a statistically significant positive effect on a learning efficiency metric defined using in game performance.