MakerWear: A Tangible Approach to Interactive Wearable Creation for Children

MakerWear: A Tangible Approach to Interactive Wearable Creation for Children
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DOI:
10.1145/3025453.3025887
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发表时间:
2017-05
期刊:
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Majeed Kazemitabaar;Jason McPeak;Alexander Jiao;Liang He;Thomas Outing;Jon E. Froehlich
Majeed Kazemitabaar;Jason McPeak;Alexander Jiao;Liang He;Thomas Outing;Jon E. Froehlich
中科院分区:
其他
文献类型:
--
作者:
Majeed Kazemitabaar;Jason McPeak;Alexander Jiao;Liang He;Thomas Outing;Jon E. Froehlich

文献摘要

相似文献

可穿戴建筑工具包在扩大计算参与和使用户能够创建个人有意义的计算设计方面显示出了希望。然而,这些试剂盒对一些使用者,特别是幼儿(K-6)来说存在很高的进入门槛。在本文中,我们介绍了MakerWear,一个新的可穿戴建筑工具包的儿童,使用有形的,模块化的方法来创建可穿戴。我们描述了我们的参与式设计过程,迭代开发的MakerWear,从单和多会话研讨会与32名儿童(年龄5-12岁; M=8.3年)的结果。我们的研究结果揭示了孩子们如何参与可穿戴设计,他们做什么(和想做什么),以及他们面临的挑战。作为二次分析,我们还探讨了与年龄相关的差异。
Wearable construction toolkits have shown promise in broadening participation in computing and empowering users to create personally meaningful computational designs. However, these kits present a high barrier of entry for some users, particularly young children (K-6). In this paper, we introduce MakerWear, a new wearable construction kit for children that uses a tangible, modular approach to wearable creation. We describe our participatory design process, the iterative development of MakerWear, and results from single- and multi-session workshops with 32 children (ages 5-12; M=8.3 years). Our findings reveal how children engage in wearable design, what they make (and want to make), and what challenges they face. As a secondary analysis, we also explore age-related differences.