Real Sound Synthesis for Interactive Applications

Real Sound Synthesis for Interactive Applications
复制标题

交互式应用程序的真实声音合成

DOI:
--
复制
发表时间:
2002
期刊:
影响因子:
--
通讯作者:
P. Cook
P. Cook
中科院分区:
--
文献类型:
--
作者:
P. Cook

文献摘要

被引文献

相似文献

游戏、动画和“真实”电影等虚拟环境需要可以通过计算机合成集成的逼真音效。本书强调声音的物理建模,并重点关注现实世界的交互式声音效果。它面向游戏开发人员、图形程序员、虚拟现实系统和训练模拟器开发人员以及其他想要了解计算声音的人。它是在介绍性水平上编写的,附录中提供了数学基础。代码示例和声音文件的链接可以在“下载/更新”选项卡上找到。
Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Links to code examples and sound files can be found on the Downloads/Updates tab.