Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process

Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process
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基于游戏的设计:让 3 至 4 岁的儿童在设计过程中发表意见

DOI:
10.1145/3313831.3376407
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发表时间:
2020
期刊:
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Hourcade, Juan Pablo
Hourcade, Juan Pablo
中科院分区:
--
文献类型:
--
作者:
Superti Pantoja, Luiza;Diederich, Kyle;Crawford, Liam;Corbett, Megan;Klemm, Samantha;Peterman, Kerry;Currin, Flannery;Hourcade, Juan Pablo

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在过去十年中,5岁以下儿童使用互动技术的人数急剧增加。尽管有这种增长,5岁以下的儿童通常只作为用户或测试人员参与设计过程中的绝大多数项目,针对这一人群在关键的儿童-计算机交互场所。在本文中,我们介绍了基于游戏的设计,一个适合年龄的设计方法,让3-4岁的儿童在设计过程中的声音。更具体地说,我们贡献了一个彻底的分析,使用现有的方法来设计技术的儿童年龄在5岁以下,一个总结的过程,导致在开发基于游戏的设计,基于游戏的设计的详细描述,定性分析我们的经验,实施基于游戏的设计与两组儿童,并讨论基于游戏的设计的地方,在其他方法,它的优点和局限性。
There has been a dramatic growth in interactive technology use by children under the age of 5 during the past decade. Despite this growth, children under the age of 5 typically participate only as users or testers in the design process in the overwhelming majority of projects targeting this population presented in key child-computer interaction venues. In this paper we introduce play-based design, an age-appropriate design method to give 3-4-year-old children a voice in the design process. More specifically, we contribute a thorough analysis of the use of existing methods to design technologies for children under the age of 5, a summary of the process that resulted in the development of play-based design, a detailed description of play-based design, a qualitative analysis of our experience implementing play-based design with two groups of children, and a discussion of play-based design's place among other methods, its advantages, and limitations.
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