Domain specificity of spatial expertise: The case of video game players

Domain specificity of spatial expertise: The case of video game players
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DOI:
10.1002/acp.759
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发表时间:
2002-01-01
影响因子:
2.4
通讯作者:
Mayer, RE
Mayer, RE
中科院分区:
心理学3区
文献类型:
--
作者:
Sims, VK;Mayer, RE

文献摘要

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两个实验考察了电子游戏专业知识是否会影响空间能力方面的表现。在实验一中,熟练的俄罗斯方块玩家在与俄罗斯方块形状相同或非常相似的形状的心理旋转上优于非俄罗斯方块玩家,但在其他空间能力测试中表现不佳。这些心理旋转任务的表现模式显示,熟练的俄罗斯方块玩家使用与非俄罗斯方块玩家相同的心理旋转程序,但当使用俄罗斯方块形状时,他们执行这些程序的速度更快。在实验2中,接受12小时俄罗斯方块游戏体验的非俄罗斯方块玩家在空间能力测试的前后测收益上与匹配的控制组学生没有差异。然而,有俄罗斯方块经验的参与者比没有俄罗斯方块经验的参与者更有可能使用另一种类型的心理旋转来处理俄罗斯方块的形状。结果表明,空间专业知识是高度特定于领域的,不会广泛地转移到其他领域。版权所有(C)2002 John Wiley Sons,Ltd.
Two experiments examined whether video game expertise transfers to performance on measures of spatial ability. In Experiment 1, skilled Tetris players outperformed non-Tetris players on mental rotation of shapes that were either identical to or very similar to Tetris shapes, but not on other tests of spatial ability. The pattern of performance on those mental rotation tasks revealed that skilled Tetris Players used the same mental rotation procedures as non-Tetris players, but when Tetris shapes were used, they executed them more quickly. In Experiment 2, non-Tetris players who received 12 hours of Tetris-playing experience did not differ from matched control students in pretest-to-posttest gains on tests of spatial ability. However, Tetris-experienced participants were more likely to use an alternative type of mental rotation for Tetris shapes than were Tetris-inexperienced participants. The results suggest that spatial expertise is highly domain-specific and does not transfer broadly to other domains. Copyright (C) 2002 John Wiley Sons, Ltd.