Building a Character Animation System
Building a Character Animation System
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构建角色动画系统
DOI:
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发表时间:
2011
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通讯作者:
Ari Shapiro
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文献类型:
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作者:
Ari Shapiro
We describe a system for animating virtual characters that encompasses many important aspects of character modeling for simulations and games. These include locomotion, facial animation, speech synthesis, reaching/grabbing, and various automated non-verbal behaviors, such as nodding, gesturing and eye saccades. Our system implements aspects of character animation from the research community that yield high levels of realism and control.