Building a Character Animation System

Building a Character Animation System
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构建角色动画系统

DOI:
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发表时间:
2011
期刊:
Motion in Games
影响因子:
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通讯作者:
Ari Shapiro
Ari Shapiro
中科院分区:
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文献类型:
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作者:
Ari Shapiro

文献摘要

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我们描述了一种用于制作虚拟角色动画的系统,该系统包含用于模拟和游戏的角色建模的许多重要方面。这些包括运动、面部动画、语音合成、伸手/抓取,以及各种自动化的非语言行为,如点头、手势和眼跳。我们的系统实现了来自研究社区的角色动画的各个方面,产生了高度的真实感和可控性。
We describe a system for animating virtual characters that encompasses many important aspects of character modeling for simulations and games. These include locomotion, facial animation, speech synthesis, reaching/grabbing, and various automated non-verbal behaviors, such as nodding, gesturing and eye saccades. Our system implements aspects of character animation from the research community that yield high levels of realism and control.