TNT: improved rotation and translation on digital tables

TNT: improved rotation and translation on digital tables
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TNT:改进了数字桌子上的旋转和平移

DOI:
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发表时间:
2006
期刊:
Graphics Interface
影响因子:
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通讯作者:
C. Gutwin
C. Gutwin
中科院分区:
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文献类型:
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作者:
Jun Liu;David Pinelle;S. Sallam;S. Subramanian;C. Gutwin

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数字桌面系统允许用户在灵活和自然的环境中处理计算对象。由于用户可以很容易地移动到桌子周围的不同位置,系统必须允许人们将工件定位到他们当前的位置。然而,直到最近,旋转和平移技术才被专门设计用于桌面,现有的技术仍然不像现实世界中的技术那样简单和高效。为了解决这个问题,我们研究了人们在现实世界的桌面上移动和重新定位纸张的方式。我们发现,在几乎所有的情况下,旋转和平移是同时进行的,手掌张开的手的位置是最常见的方式来执行的议案。根据我们的观察,我们设计了一套新的重定向技术,更紧密地平行于现实世界的运动。这些新技术统称为TNT,使用三自由度(3DOF)输入,允许同时旋转和平移。一项用户研究表明,TNT的所有三种变体都比最近的一种称为RNT的技术更快;此外,参与者强烈喜欢TNT。
Digital tabletop systems allow users to work on computational objects in a flexible and natural setting. Since users can easily move to different positions around a table, systems must allow people to orient artifacts to their current position. However, it is only recently that rotation and translation techniques have been specifically designed for tabletops, and existing techniques still do not feel as simple and efficient as their real-world counterparts. To address this problem, we studied the ways that people move and reorient sheets of paper on real-world tabletops. We found that in almost all cases, rotation and translation are carried out simultaneously, and that an open-palm hand position was the most common way to carry out the motion. Based on our observations, we designed a new set of reorientation techniques that more closely parallel real-world motions. The new techniques, collectively called TNT, use three-degree-of-freedom (3DOF) input to allow simultaneous rotation and translation. A user study showed that all three variants of TNT were faster than a recent technique called RNT; in addition, participants strongly preferred TNT.