Game Metrics Without Players: Strategies for Understanding Game Artifacts

Game Metrics Without Players: Strategies for Understanding Game Artifacts
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没有玩家的游戏指标:理解游戏工件的策略

DOI:
10.1609/aiide.v7i3.12479
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发表时间:
2011
期刊:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
影响因子:
--
通讯作者:
M. Nelson
M. Nelson
中科院分区:
--
文献类型:
--
作者:
M. Nelson

文献摘要

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游戏指标是一种通过分析和可视化从玩家在游戏测试中收集的信息来理解游戏和游戏玩法的方法。本文提出,另一个度量来源是游戏本身,并不是所有的信息都需要(或应该)来自经验性的游戏测试。我讨论了从游戏中提取信息的七种策略,并讨论了以这种方式检索的信息如何与经验性游戏测试指标相关--它与经验性游戏测试指标不同,但通常可以补充。
Game metrics are an approach to understanding games and gameplay by analyzing and visualizing information collected from players in playtests. This paper proposes that another source of metrics is the game itself, and that not all information needs to (or ought to) come from empirical playtests. I discuss seven strategies for extracting information from games, and discuss how the information retrieved in this manner relates to empirical playtest metrics---which it differs from but can often complement.