A cube to learn: a tangible user interface for the design of a learning appliance

A cube to learn: a tangible user interface for the design of a learning appliance
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学习立方体:用于学习设备设计的有形用户界面

DOI:
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发表时间:
2006
影响因子:
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通讯作者:
Kuan
Kuan
中科院分区:
计算机科学3区
文献类型:
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作者:
Xuan Qiu;D. Tian;Changling Han;Wei Chen;Zhan;Zhen Mu;Xu Li;Kuan

文献摘要

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在本文中,我们介绍了学习立方体作为一种新颖的有形学习设备的设计和开发。使用立方体的常见形状,我们实现了一个通用学习平台,该平台支持基于测试的测验,其中问题和答案可以基于文本或图像。利用立方体的物理可供性,并通过放置在每个面上的嵌入式传感器和液晶显示器对其进行增强,我们向儿童展示了不同的学习设备作为有趣的学习界面。根据对儿童体验的初步观察,我们认为,打破计算机外观的惯例,为儿童提供有趣的界面,是将技术嵌入和整合到儿童日常环境和活动中的一种有前途的方法。
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learning platform that supports test based quizzes where questions and answers can be text or image based. Exploiting the physical affordances of the cube and augmenting it with embedded sensors and LCD displays placed on each face, we present different learning appliances as playful learning interfaces for children. Based on the initial observations of the experience with children, we argue that breaking conventions about how a computer has to look like, and providing children with a playful interface is a promising approach to embed and integrate technology into children’s everyday context and activities.