Successful implementation of user-centered game based learning in higher education: An example from civil engineering
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
复制标题
DOI:
10.1016/j.compedu.2005.11.026
复制
发表时间:
2007-11-01
影响因子:
12
通讯作者:
Holzinger, Andreas
中科院分区:
文献类型:
--
作者:
Ebner, Martin;Holzinger, Andreas
Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning.Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education.Experimental setting: The online game was used for the first time during a lecture on Structural Concrete at Master's level, involving 121 seventh semester students.Methods: Pre-test/post-test experimental control group design with questionnaires and an independent online evaluation.Results: The minimum learning result of playing the game was equal to that achieved with traditional methods. A factor called "joy" was introduced, according to [Nielsen, J. (2002): User empowerment and the fun factor. In Jakob Nielsen's Alertbox, July 7, 2002. Available from http://www.useit.com/alertbox/20020707.html.], which was amazingly high.Conclusion: The experimental findings support the efficacy of game playing. Students enjoyed this kind of e-learning. (C) 2005 Elsevier Ltd. All rights reserved.