HoloRoyale: A Large Scale High Fidelity Augmented Reality Game

HoloRoyale: A Large Scale High Fidelity Augmented Reality Game
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HoloRoyale:大型高保真增强现实游戏

DOI:
10.1145/3266037.3271637
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发表时间:
2018
期刊:
2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
影响因子:
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通讯作者:
H. Kato
H. Kato
中科院分区:
--
文献类型:
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作者:
D. Rompapas;C. Sandor;Alexander Plopski;D. Saakes;Dong Hyeok Yun;Takafumi Taketomi;H. Kato

文献摘要

被引文献

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近年来,消费者的增强现实(AR)体验呈爆炸式增长。这些体验可以根据交互区域的规模(房间与城市/全球规模)或体验的保真度(高与低)进行分类[4]。针对大区域的体验,例如校园或世界规模[6],[7],通常与物理世界只有基本的交互,并且遭受注册错误和抖动。我们将这些经验归类为大规模和低保真度。另一方面,各种房间大小的体验[5],[8]以虚拟内容与真实的世界的逼真交互为特征。我们将这些体验归类为小规模和高保真度。
Recent years saw an explosion in Augmented Reality (AR) experiences for consumers. These experiences can be classified based on the scale of the interactive area (room vs city/global scale), or the fidelity of the experience (high vs low) [4]. Experiences that target large areas, such as campus or world scale [6], [7], commonly have only rudimentary interactions with the physical world, and suffer from registration errors and jitter. We classify these experiences as large scale and low fidelity. On the other hand, various room sized experiences [5], [8] feature realistic interaction of virtual content with the real world. We classify these experiences as small scale and high fidelity.