Let's kick it: how to stop wasting the bottom third of your large screen display
Let's kick it: how to stop wasting the bottom third of your large screen display
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让我们开始吧:如何停止浪费大屏幕显示器的下三分之一
DOI:
10.1145/2556288.2557316
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发表时间:
2014
期刊:
影响因子:
--
通讯作者:
Joaquim Jorge
中科院分区:
文献类型:
--
作者:
Ricardo Jota;Pedro Lopes;Daniel J. Wigdor;Joaquim Jorge
Large-scale touch surfaces have been widely studied in literature and adopted for public installations such as interactive billboards. However, current designs do not take into consideration that touching the interactive surface at different heights is not the same; for body-height displays, the bottom portion of the screen is within easier reach of the foot than the hand. We explore the design space of foot input on vertical surfaces, and propose three distinct interaction modalities: hand, foot tapping, and foot gesturing. Our design exploration pays particular attention to areas of the touch surface that were previously overlooked: out of hand's reach and close to the floor. We instantiate our design space with a working prototype of an interactive surface, in which we are able to distinguish between finger and foot tapping and extend the input area beyond the bottom of the display to support foot gestures.