Networked Speaker Array Streaming Back to Client: the World's Most Expensive Sound Spatializer?
Networked Speaker Array Streaming Back to Client: the World's Most Expensive Sound Spatializer?
复制标题
网络扬声器阵列流回客户端:世界上最昂贵的声音空间化器?
DOI:
10.1145/218380.218495
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发表时间:
2002
期刊:
影响因子:
--
通讯作者:
Yoshiki Yatsuyanagi
中科院分区:
文献类型:
--
作者:
Michael Cohen;Takuya Azumi;M. Sasaki;Osamu Takeichi;Yoshiki Yatsuyanagi
We have integrated the spatial sound capability of our UniversityBusiness Innovation Center’s 3D Theater 1 with our collaborative virtual environment suite, 2 building a sound spatializer based on the actual room, which can combine artificially directionalized sources naturally with ambient sounds and transmit to remote users, either unicast or broadcast through a reflector to designated users running multimodal groupware, so they can experience telepresence and dynamic control of artificially spatialized sources. A “reality room” equipped with two sets of sound spatialization speaker arrays is networked to allow remote control. An interface crafted with Java3D presents a 3D model of that space, along with widgets to steer its three mixels of spatial audio, through a perspective display configurable for stereographic or mixed-mode (“security camera”) styles. A binaural dummy head suspended from the middle of the ceiling picks up the soundscape, comprising sources spatialized by hemispherical and equatorial speaker arrays as well as ambient sounds (like the voices of people in the room). The stereo pair is captured, sampled, digitized, compressed and encoded by an MPEG-4 broadcaster, and streamed by a network streaming server back to the original remote client, which feedback closes the control/display loop.