HOW IMITATION BEGETS IMITATION AND TODDLERS GENERATION OF GAMES

HOW IMITATION BEGETS IMITATION AND TODDLERS GENERATION OF GAMES
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DOI:
10.1037/0012-1649.26.3.370
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发表时间:
1990-05-01
影响因子:
4
通讯作者:
STEIN, MR
STEIN, MR
中科院分区:
心理学2区
文献类型:
--
作者:
ECKERMAN, CO;STEIN, MR

文献摘要

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研究人员观察了24个月大的幼儿与设定好的成人伴侣的互动,以评估被模仿如何导致幼儿的模仿行为和社交游戏的产生。对于8名幼儿,同伴模仿幼儿在物体上的动作;对于另外8人,她在相同的游戏材料上执行了不同的平行动作。前一种反应近似于24个月大的孩子在同伴互动中反复模仿对方后的情况,后一种反应则是发育初期的情况。当被模仿时,幼儿更有可能(a)继续在物体上行动,(b)在物体上重复相同的行动,如果他们继续,(c)产生游戏,特别是模仿游戏,(d)看同伴的脸。这些社会影响过程被认为在自然发生的同伴互动中起作用,并有助于在24个月大的时候形成新的行为组织形式。该研究阐述了行为组织和发展的动态系统方法。
24-month-old toddlers were observed interacting with a programmed adult partner to assess how being imitated leads to imitative acts by toddlers and the generation of social games. For 8 toddlers, the partner imitated the toddler's actions on objects; for 8 others, she performed a different, parallel action on the same play material. The former reaction approximates conditions after repeated imitation of one another emerges in peer interaction around 24 months of age—the latter, conditions of the immediately prior developmental period. When imitated, toddlers were more likely to (a) continue to act on the object,(b) repeat their same action on that object given that they continued,(c) generate games, especially imitation games, and (d) look at the partner's face. These social influence processes are thought to operate in naturally occurring peer interactions and to contribute to the new forms of behavioral organization seen around 24 months of age. The study illustrates a dynamic systems approach to behavioral organization and development.