Communication interruption between a game tree and its leaves
Communication interruption between a game tree and its leaves
复制标题
游戏树与其叶子之间的通信中断
DOI:
10.1007/978-981-32-9808-8_15
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
Toshio Suzuki
中科院分区:
文献类型:
--
作者:
Toshio Suzuki
We introduce a successor model of an AND-OR tree. Leaves are connected to internal nodes via communication channels that possibly have high probability of interruption. By depth-first communication we mean the following protocol: if a given algorithm probes a leaf then it continues to make queries to that leaf until return of an answer. For each such tree, we give a concrete example of interruption probability setting with the following property. For any independent and identical distribution on the truth assignments (probability is assumed to be neither 0 nor 1), any depth-first search algorithm that performs depth-first communication is not optimal. This result makes sharp contrast with the counterpart on the usual AND-OR tree (Tarsi) that optimal and depth-first algorithm exists. Our concrete example is based on Riemann zeta function. We also present a generalized framework.