On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games

On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games
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关于不杀死玩家的愿望:重新思考普遍和混合现实游戏中的声音

DOI:
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发表时间:
2013
期刊:
International Conference on Foundations of Digital Games
影响因子:
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通讯作者:
Inger Ekman
Inger Ekman
中科院分区:
--
文献类型:
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作者:
Inger Ekman

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关于在游戏中使用声音的一个常见观点是,声音可以增加游戏的沉浸感。沉浸感指的是一种被吸引到游戏世界中的体验,这个过程主要依赖于玩家同时从日常生活中解脱出来。声音的沉浸性力量与它的分离能力有关:将玩家带入比他/她的真实物理环境更真实、更合理、更重要的虚拟现实,这在混合现实和普及游戏中尤其成问题。本文利用文献来追溯声音如何促进沉浸感,并提出声音设计如何在不分离的情况下创造沉浸感。它还发现了需要非沉浸式声音的引人入胜的美学机会,这一点目前被忽视了,因为人们认为好的声音必须具有沉浸感。
A commonly encountered argument for using sound in games is that sound increases the sense of immersion of a game. Immersion refers to an experience of being drawn into the game world, a process is centrally dependent on the players’ simultaneous removal from everyday life also called disassociation. The immersive power of sound has been linked to its capacity to disassociate: to transport the player into a virtual reality which feels more real, more plausible and more consequential than his/ her real physical surroundings, which is problematic especially for in mixed-reality and pervasive gaming. This paper draws on literature to trace exactly how sound contributes to immersion, and proposes how sound design can create immersion without disassociation. It also identifies engaging aesthetic opportunities that require non-immersive sound, which are currently being overlooked because of the assumption that good sound needs to be immersive.
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DOI: 10.1145/1347390.1347397
发表时间: 2008
期刊: --
影响因子: --
作者:
Fraser M
通讯作者: Fraser M