“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in Esports

“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in Esports
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“你为什么玩游戏?你是女孩!”:探索电子竞技中的性别偏见

DOI:
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发表时间:
2021
期刊:
International Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
C. Harteveld
C. Harteveld
中科院分区:
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文献类型:
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作者:
Danielle R. Madden;Yuxuan Liu;Haowei Yu;Mustafa Feyyaz Sonbudak;G. M. Troiano;C. Harteveld

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电子竞技在学术界迅速发展。在HCI中,早期的工作探讨了性别偏见(如毒性)产生的问题行为如何对女性参与电子竞技产生负面影响。在这里,我们通过采访19名自认为是女性和男性的职业游戏玩家和赛事组织者,进一步探讨了电子竞技中的性别偏见。我们询问了受访者关于电子竞技中性别偏见的个人经历,以及他们对这些偏见如何影响参与度、包容性和职业前景的看法。我们的受访者认为电子竞技中的性别偏见是游戏场上刻板的性别角色的结果(例如,女孩不喜欢暴力,男孩天生好胜)。然而,在电子竞技中区分男性和女性的理由似乎是,女性玩家需要树立榜样,培养自信。我们在女权主义HCI的视角下仔细审视了采访中出现的考虑因素,并讨论了HCI研究如何帮助设计电子竞技中的公平环境。
Esports are rapidly growing within academia. In HCI, earlier work explored how problematic behaviors emerging from gender biases (e.g., toxicity) negatively impact female participation in esports. Here, we further explore gender biases in esports by interviewing 19 self-identified female and male professional gamers and event organizers. We inquire our interviewees about personal experiences with gender biases in esports and their perspective on how these biases impact participation, inclusivity, and career prospects. Our interviewees see gender biases in esports as a consequence of stereotypical gender roles in gaming tout-court (e.g., girls do not like violence, boys are competitive by nature). The rationale for separating male and female in esports, however, seems rooted in the need for female gamers to create role-models and grow in self-confidence. We scrutinize the considerations emerging from our interviews under a Feminist HCI lens and discuss how HCI research can help design equitable environments in esports.