Forensic Analysis of Immersive Virtual Reality Social Applications: A Primary Account

Forensic Analysis of Immersive Virtual Reality Social Applications: A Primary Account
复制标题

DOI:
10.1109/spw.2018.00034
复制
发表时间:
2018-05
期刊:
2018 IEEE Security and Privacy Workshops (SPW)
影响因子:
--
通讯作者:
Ananya Yarramreddy;Peter Gromkowski;I. Baggili
Ananya Yarramreddy;Peter Gromkowski;I. Baggili
中科院分区:
其他
文献类型:
--
作者:
Ananya Yarramreddy;Peter Gromkowski;I. Baggili

文献摘要

被引文献

相似文献

我们的工作提出了探索沉浸式虚拟现实(VR)系统及其社会应用的取证的主要帐户。本文研究的社交VR应用包括Bigscreen、Altspace VR、Rec Room和Facebook Spaces。我们探讨了两个最广泛采用的消费者VR系统:HTC Vive和Oculus Rift。我们的测试检查了从网络流量以及系统本身重建证据的有效性。结果表明,可以恢复大量的取证相关数据,如用户名、用户个人资料图片、事件和系统详细信息。我们预计,这项工作将刺激VR和增强现实(AR)取证的未来研究方向,因为这是一个研究不足的领域,需要更多的关注。
Our work presents the primary account for exploring the forensics of immersive Virtual Reality (VR) systems and their social applications. The Social VR applications studied in this work include Bigscreen, Altspace VR, Rec Room and Facebook Spaces. We explored the two most widely adopted consumer VR systems: the HTC Vive and the Oculus Rift. Our tests examined the efficacy of reconstructing evidence from network traffic as well as the systems themselves. The results showed that a significant amount of forensically relevant data such as user names, user profile pictures, events, and system details may be recovered. We anticipate that this work will stimulate future research directions in VR and Augmented Reality (AR) forensics as it is an area that is understudied and needs more attention from the community.