The influence of a game-making project on male and female learners’ attitudes to computing

The influence of a game-making project on male and female learners’ attitudes to computing
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游戏制作项目对男性和女性学习者对计算态度的影响

DOI:
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发表时间:
2013
影响因子:
2.7
通讯作者:
J. Robertson
J. Robertson
中科院分区:
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文献类型:
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作者:
J. Robertson

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迫切需要性别包容的方法来吸引年轻人参与计算机科学。最近流行的一种方法是利用学习者对电脑游戏的热情,通过游戏创作来激励他们学习计算机科学概念。本文描述了一项研究,其中来自13所学校的992名学习者参与了一个游戏制作项目。它提供了225份测试前和测试后问卷的证据,证明学习者对计算机的态度在项目期间是如何变化的,以及班主任对项目如何影响他们的学习者的定性反思。结果表明,女孩并不像男孩那样喜欢这个体验,事实上,这个项目可能会让学生们在未来更不愿意学习计算机。这对未来努力吸引年轻人参与计算具有重要意义。
There is a pressing need for gender inclusive approaches to engage young people in computer science. A recent popular approach has been to harness learners’ enthusiasm for computer games to motivate them to learn computer science concepts through game authoring. This article describes a study in which 992 learners across 13 schools took part in a game-making project. It provides evidence from 225 pre-test and post-test questionnaires on how learners’ attitudes to computing changed during the project, as well as qualitative reflections from the class teachers on how the project affected their learners. Results indicate that girls did not enjoy the experience as much as boys, and that in fact, the project may make pupils less inclined to study computing in the future. This has important implications for future efforts to engage young people in computing.
DOI: 10.1016/j.compedu.2007.09.020
发表时间: 2008-02-01
影响因子: 12
作者:
Robertson, Judy;Howells, Cathrin
通讯作者: Howells, Cathrin