Editorial: Three dimensional visual space: Phenomena, theories, and applications.
Editorial: Three dimensional visual space: Phenomena, theories, and applications.
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社论:三维视觉空间:现象、理论和应用。
DOI:
10.1111/j.1468-5884.2011.00508.x
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发表时间:
2012
影响因子:
0.8
通讯作者:
東山篤規,下野孝一
中科院分区:
文献类型:
--
作者:
立花恵理;御領 謙;H. Higashiyama & K. Shimono;嘉幡貴至・松本絵理子・喜多伸一;Shinji Nakamura;坂口裕香・松本絵理子;富原一哉;東山篤規,下野孝一
This special issue of Japanese Psychological Research provides a broad sampling of the various topics of research that have been conducted in the area of binocular stereopsis, which involves stereoscopic three-dimensional (S3-D) perception. Binocular stereopsis was discovered in the early 1830s, when Wheatstone invented the mirror stereoscope that was designed to present a disparate picture to each eye of a single viewer (Wade & Ono, 2012). From stereo-pairs with components that differ in the horizontal direction, a viewer can obtain a remarkable enhancement of the percept of 3-D objects and space that are depicted by the pictures. Since the discovery of binocular stereopsis from horizontal disparity, much effort in different fields of research, such as psychology, physiology, and computer sciences, has been devoted to understand the mechanism by which binocular disparities are processed (Howard & Rogers, 2002). Binocular stereopsis has attracted the attention of many researchers, not only because of the surprisingly vivid, unique, and often fantastic depth that is obtained just by fusing disparate images, each of which gives little impression of depth or even form at all, but also because one of the major functions of the visual system is to locate objects in a 3-D visual space.The role of binocular stereopsis has recently received more attention outside of the research laboratories as the marketing frenzy of S3-D visual entertainment, following the success of S3-D movies, has spread over to all sorts of visual displays and communication devices such as smart-phones, cameras, video gaming devices, and stereoscopic 3D-TV. The