Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework.

Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework.
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DOI:
10.1007/s11042-022-13680-8
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发表时间:
2023
影响因子:
3.6
通讯作者:
Garaj, Vanja
Garaj, Vanja
中科院分区:
计算机科学4区
文献类型:
--
作者:
Bodini, Aimone;Colecchia, Federico;Manohar, Arthi;Harrison, David;Garaj, Vanja

文献摘要

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与许多行业一样,视听行业可能会被实时图形引擎与虚拟现实和增强现实等沉浸式技术相结合而改变。这种技术组合实现了目前所知的虚拟生产,为视听专业人员引入了一种新的过程,能够培养创造力,协作和决策,同时提高效率。虚拟制作在改变视听领域大规模制作的工作流程和创作过程方面的潜力是巨大的,其中包括有望引入远程共同创作内容的新功能。但是,民主化的障碍需要克服,特别是在中小型独立产品采用技术方面,这些产品通常获得资源和技术知识的机会有限。通过对当前文献的广泛研究,并通过在线访谈对该领域的专业人员进行研究,本文通过调查中小型独立制作的虚拟生产采用场景,记录了填补这一空白的第一步。主要目标是设计直观,引人入胜和有效的解决方案,以满足导演,摄影师和制片人的需求。由于业内专业人士的宝贵时间和经验,本研究收集了用户对虚拟生产设计解决方案的需求,该解决方案能够促进选址和预生产。提出了一个与相关利益相关者共同创建的沉浸式环境中目标位置远程探索的新框架,为未来的协同设计工作奠定了基础。
In common with many industries, the audiovisual sector is likely to be transformed by real-time graphic engines in combination with immersive technologies such as Virtual Reality and Augmented Reality. This technological mix enables what is presently known as Virtual Production, introducing a new process to the audiovisual professional, capable of fostering creativity, collaboration, and decision making, while at the same time increasing efficiency. The potential for Virtual Production to transform workflows and creative processes within large-scale productions in the audiovisual sector is significant and includes the prospective introduction of new capabilities for remote co-creation of content. However, barriers to democratisation need to be overcome, particularly in relation to adoption of the technology by small and medium independent productions that generally have limited access to resources and technical knowledge. Following an extensive study of the current literature and involvement in the research of professionals working in the field through online interviews, this article documents a first step towards filling this gap by investigating Virtual Production adoption scenarios for small and medium independent productions. The primary aim is to design intuitive, engaging, and effective solutions to address the needs of Directors, Cinematographers, and Producers. Thanks to the valuable time and experience of industry professionals, this study has gathered user requirements for a Virtual Production design solution capable of facilitating location scouting and pre-production. A novel framework for remote exploration of target locations within immersive environments, co-created with relevant stakeholders, is presented to lay the foundations of future co-design work.