Informal prototyping of continuous graphical interactions by demonstration

Informal prototyping of continuous graphical interactions by demonstration
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通过演示对连续图形交互进行非正式原型设计

DOI:
10.1145/1095034.1095071
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发表时间:
2005
期刊:
Proceedings of the 18th annual ACM symposium on User interface software and technology
影响因子:
--
通讯作者:
J. Landay
J. Landay
中科院分区:
--
文献类型:
--
作者:
Y. Li;J. Landay

文献摘要

被引文献

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非正式的原型工具在促进用户界面的早期设计方面显示出巨大的潜力。然而,作为高交互界面的重要组成部分,连续交互并没有得到以前工具的很好支持。这些交互提供连续的视觉反馈,例如图形对象的几何变化,以响应连续的用户输入,例如鼠标的移动。我们构建了Monet,这是一个基于草图的工具,用于通过演示原型化连续交互。在Monet中,设计人员可以使用示例为连续窗口小部件及其感兴趣的状态创建原型。他们还可以通过直接操作演示涉及多个Widget的复合行为。Monet允许连续交互与基于事件的离散交互轻松集成。连续的小部件可以嵌入到情节提要中,它们的状态可以调节或触发情节提要过渡。Monet通过使用连续函数逼近和统计分类技术来实现这些功能,而不使用任何领域特定的知识或假设任何应用程序语义。非正式的反馈表明,Monet是一种很有前途的方法,可以为早期的UI设计提供更完整的工具支持。
Informal prototyping tools have shown great potential in facilitating the early stage design of user interfaces. How-ever, continuous interactions, an important constituent of highly interactive interfaces, have not been well supported by previous tools. These interactions give continuous visual feedback, such as geometric changes of a graphical object, in response to continuous user input, such as the movement of a mouse. We built Monet, a sketch-based tool for proto-typing continuous interactions by demonstration. In Monet, designers can prototype continuous widgets and their states of interest using examples. They can also demonstrate com-pound behaviors involving multiple widgets by direct ma-nipulation. Monet allows continuous interactions to be eas-ily integrated with event-based, discrete interactions. Con-tinuous widgets can be embedded into storyboards and their states can condition or trigger storyboard transitions. Monet achieves these features by employing continuous function approximation and statistical classification techniques, without using any domain specific knowledge or assuming any application semantics. Informal feedback showed that Monet is a promising approach to enabling more complete tool support for early stage UI design.