Development of a wearable force-feedback mechanism for free-range haptic immersive experience

Development of a wearable force-feedback mechanism for free-range haptic immersive experience
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DOI:
10.3389/frvir.2022.824886
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发表时间:
2022-12-14
影响因子:
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通讯作者:
Cohen, Michael
Cohen, Michael
中科院分区:
其他
文献类型:
--
作者:
Kudry, Peter;Cohen, Michael

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最近,用于沉浸在虚拟现实中的头盔显示器(HMD)越来越流行,这导致了对与虚拟对象交互的新方式的需求。大多数解决方案利用通用控制器在虚拟环境中进行交互,并提供有限的触觉反馈。我们描述了一种主要用于计算机辅助设计的可移动(允许行走)触觉反馈触控笔的构造和实现。我们的触控笔是一个改装的3D Systems Touch力反馈臂,安装在用户面前携带的可穿戴平台上。这款可穿戴安全带还配备了一台全尺寸笔记本电脑,驱动用户也可以佩戴的Meta Quest 2头盔显示器。这种设计提供了六个自由度,没有系绳限制,同时确保了来自虚拟交互的高精度力反馈。我们的解决方案还提供了一种体验,其中移动用户可以探索不同的触觉反馈模拟,并创建、排列和变形一般形状。
The recent rise in popularity of head-mounted displays (HMDs) for immersion into virtual reality has resulted in demand for new ways to interact with virtual objects. Most solutions utilize generic controllers for interaction within virtual environments and provide limited haptic feedback. We describe the construction and implementation of an ambulatory (allowing walking) haptic feedback stylus with primary use in computer-aided design. Our stylus is a modified 3D Systems Touch force-feedback arm mounted on a wearable platform carried in front of a user. The wearable harness also holds a full-sized laptop, which drives the Meta Quest 2 HMD that is also worn by the user. This design provides six degrees-of-freedom without tethered limitations, while ensuring a high precision of force-feedback from virtual interaction. Our solution also provides an experience wherein a mobile user can explore different haptic feedback simulations and create, arrange, and deform general shapes.