Learning and motivational affordances in narrative-based game authoring
Learning and motivational affordances in narrative-based game authoring
复制标题
基于叙事的游戏创作中的学习和动机可供性
DOI:
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发表时间:
2006
期刊:
影响因子:
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通讯作者:
J. Robertson
中科院分区:
文献类型:
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作者:
J. Good;J. Robertson
Authoring computer games provides children with an opportunity to create rich narratives using multiple forms of media. Employing a traditional research paradigm to investigate narrative creation in computer games might suggest a focus on transfer, i.e. the extent to which the narrative skills developed will also be manifested in narrative activities such as story writing. However, we believe that computer game authoring offers a substantive and innovative narrative creation experience in and of itself. In this paper, we go beyond the current enthusiasm for games in education, and the focus on games created for children, to pinpoint why game creation by children can be such a powerful experience. In particular, we look at the learning and motivational affordances of such environments, and at the potential for these environments to foster sophisticated learning, reflection and skill development.