Learning and motivational affordances in narrative-based game authoring

Learning and motivational affordances in narrative-based game authoring
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基于叙事的游戏创作中的学习和动机可供性

DOI:
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发表时间:
2006
期刊:
影响因子:
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通讯作者:
J. Robertson
J. Robertson
中科院分区:
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文献类型:
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作者:
J. Good;J. Robertson

文献摘要

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创作电脑游戏为孩子们提供了一个使用多种形式的媒体创造丰富叙事的机会。使用传统的研究范式来研究电脑游戏中的叙事创作可能会提出对迁移的关注,即发展的叙事技能在多大程度上也将体现在叙事活动中,如故事写作。然而,我们相信,电脑游戏创作本身提供了一种实质性的和创新的叙事创作体验。在这篇文章中,我们超越了目前教育中对游戏的热情,把重点放在为儿童创造游戏上,以找出为什么儿童创造游戏可以成为一种如此强大的体验。特别是,我们考察了这些环境的学习和动机负担,以及这些环境促进复杂学习、反思和技能发展的潜力。
Authoring computer games provides children with an opportunity to create rich narratives using multiple forms of media. Employing a traditional research paradigm to investigate narrative creation in computer games might suggest a focus on transfer, i.e. the extent to which the narrative skills developed will also be manifested in narrative activities such as story writing. However, we believe that computer game authoring offers a substantive and innovative narrative creation experience in and of itself. In this paper, we go beyond the current enthusiasm for games in education, and the focus on games created for children, to pinpoint why game creation by children can be such a powerful experience. In particular, we look at the learning and motivational affordances of such environments, and at the potential for these environments to foster sophisticated learning, reflection and skill development.