Encounters 2.0: A Multiparticipant Audiovisual Art Experience with XR

Encounters 2.0: A Multiparticipant Audiovisual Art Experience with XR
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邂逅 2.0:XR 多方参与视听艺术体验

DOI:
10.1145/3388536.3407882
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发表时间:
2020
期刊:
ACM SIGGRAPH 2020 Immersive Pavilion
影响因子:
--
通讯作者:
Sonobe Ken
Sonobe Ken
中科院分区:
--
文献类型:
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作者:
Nakagawa Ryu;Sonobe Ken

文献摘要

相似文献

《邂逅》通过由HoloLens设备、VIVE Tracker设备、SteamVR系统等组成的交叉现实(XR)系统提供多人视听艺术体验。在体验中,参与者向物理对象发射虚拟子弹或光束,然后产生物理声音和相应的虚拟视觉效果。这是通过使用XR系统在物理对象旁边放置一个“Kuroko”单元来实现的,该单元由VIVE Tracker单元、Raspberry Pi单元和螺线管组成。我们准备了八个Kuroko单元,参与者可以自由地将其放置在物理空间的任何地方。然后,他们将通过使用XR系统发出声音来与该空间中的物理对象进行交互。我们相信,通过这种多参与者体验,参与者不仅可以使用XR体验一种新的艺术表达形式,还可以重新思考他们与其他参与者或物理对象和环境的关系。
“Encounters” provides a multiparticipant audiovisual art experience with a cross reality (XR) system which consists of HoloLens units, VIVE Tracker units, SteamVR system and so on. In this experience, participants fire virtual bullets or beams at physical objects which then create a physical sound and a corresponding virtual visual effect. This is done by placing a “Kuroko” unit, which consists of a VIVE Tracker unit, a Raspberry Pi unit and a solenoid, beside a physical object using the XR system. We prepared eight Kuroko units which participants can freely place anywhere in the physical space. Then, they would interact with physical objects in that space by making sounds using the XR system. We believe that through this multiparticipant experience, participants not only experience a new form of art expression using XR but also rethink their relationship with other participants or physical objects and the environment.