User-Centered Design of a Controller-Free Game for Hand Rehabilitation.

User-Centered Design of a Controller-Free Game for Hand Rehabilitation.
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以用户为中心的手部康复无控制器游戏设计。

DOI:
10.1089/g4h.2014.0122
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发表时间:
2015
影响因子:
3.5
通讯作者:
Lange,Belinda
Lange,Belinda
中科院分区:
医学2区
文献类型:
--
作者:
Proffitt,Rachel;Sevick,Marisa;Chang,Chien-Yen;Lange,Belinda

文献摘要

被引文献

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目的:本研究的目的是开发和测试一个手治疗游戏,使用微软(雷德蒙,华盛顿州)Kinect®传感器与定制videogame.Materials和方法:使用微软Kinect传感器作为输入设备,开发了一个定制的手康复游戏,需要玩家执行各种手势来完成虚拟烹饪任务。在两个迭代会议的过程中,11名参与者与不同程度的手腕,手,手指受伤的游戏互动在一个单一的会话,用户的观点和反馈,通过问卷调查和半结构化interviews.Results:参与者报告高水平的享受,特别是有关的游戏和视觉效果的挑战性。第一轮迭代测试的参与者反馈被纳入第二轮测试的第二个原型。此外,参与者表示希望有游戏适应和定制他们独特的手therapy.Conclusions需求:在这项研究中测试的游戏有可能成为一个独特的和尖端的方法,为不同的人群提供手部康复。
Objective:The purpose of this study was to develop and test a hand therapy game using the Microsoft (Redmond, WA) Kinect®sensor with a customized videogame.Materials and Methods:Using the Microsoft Kinect sensor as an input device, a customized game for hand rehabilitation was developed that required players to perform various gestures to accomplish a virtual cooking task. Over the course of two iterative sessions, 11 participants with different levels of wrist, hand, and finger injuries interacted with the game in a single session, and user perspectives and feedback were obtained via a questionnaire and semistructured interviews.Results:Participants reported high levels of enjoyment, specifically related to the challenging nature of the game and the visuals. Participant feedback from the first iterative round of testing was incorporated to produce a second prototype for the second round of testing. Additionally, participants expressed the desire to have the game adapt and be customized to their unique hand therapy needs.Conclusions:The game tested in this study has the potential to be a unique and cutting edge method for the delivery of hand rehabilitation for a diverse population.