Pleasant Locomotion--Towards Reducing Cybersickness using fNIRS during Walking Events in VR

Pleasant Locomotion--Towards Reducing Cybersickness using fNIRS during Walking Events in VR
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愉快的运动——在 VR 步行活动中使用 fNIRS 减少晕动症

DOI:
10.1145/3379350.3416184
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发表时间:
2020
期刊:
Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology.
影响因子:
--
通讯作者:
KaiKunze
KaiKunze
中科院分区:
--
文献类型:
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作者:
HirooYamamura;HolgerBaldauf;KaiKunze

文献摘要

相似文献

在虚拟现实中移动而不引起晕机仍然是一个未解决的难题,特别是如果虚拟空间比真实的空间大得多,并且虚拟现实环境要求快速移动。许多方法,以减少cybersickness提出,但他们中的大多数也减少沉浸。在本文中,我们探讨了使用fNIRS作为一种额外的方式来检测运动事件在VR中的电脑病的水平。我们试图通过缩小视野来减轻个人感觉到的疾病,该视野基于通过使用fNIRS测量增加的脱氧血红蛋白(Hb)检测到的疾病水平。我们的总体目标是使用生理信号和适当的调整来减少虚拟现实应用中的晕机,而对沉浸感几乎没有影响。
Moving in virtual reality without causing cybersickness is still an unsolved and difficult problem, especially if the virtual space is much larger than the real space and the virtual reality environment asks for quick movements. Many methods to reduce cybersickness are proposed but most of them also reduce immersion. In this paper, we explore the use of fNIRS as an additional modality to detect the level of cybersickness for movement events in VR. We try to mitigate the sickness an individual feels by narrowing the field of vision based on the sickness level detected via measuring increased deoxygenated hemoglobin (Hb) with fNIRS. Our overall goal is to reduce cybersickness in virtual reality applications using physiological signals and appropriate adjustments with little to no impact on immersion.