Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights
Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights
复制标题
用于使用许多多边形区域光进行实时渲染的解析球谐梯度
DOI:
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发表时间:
2020
影响因子:
6.2
通讯作者:
R. Ramamoorthi
中科院分区:
文献类型:
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作者:
Lifan Wu;Guangyan Cai;Shuang Zhao;R. Ramamoorthi
Recent work has developed analytic formulae for spherical harmonic (SH) coefficients from uniform polygonal lights, enabling near-field area lights to be included in Precomputed Radiance Transfer (PRT) systems, and in offline rendering. However, the method is inefficient since coefficients need to be recomputed at each vertex or shading point, for each light, even though the SH coefficients vary smoothly in space. The complexity scales linearly with the number of lights, making many-light rendering difficult. In this paper, we develop a novel analytic formula for the spatial gradients of the spherical harmonic coefficients for uniform polygonal area lights. The result is a significant generalization, involving the Reynolds transport theorem to reduce the problem to a boundary integral for which we derive a new analytic formula, showing how to reduce a key term to an earlier recurrence for SH coefficients. The implementation requires only minor additions to existing code for SH coefficients. The results also hold implications for recent efforts on differentiable rendering. We show that SH gradients enable very sparse spatial sampling, followed by accurate Hermite interpolation. This enables scaling PRT to hundreds of area lights with minimal overhead and real-time frame rates. Moreover, the SH gradient formula is a new mathematical result that potentially enables many other graphics applications.