Exploring the link between player involvement and learning within digital games

Exploring the link between player involvement and learning within digital games
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探索数字游戏中玩家参与和学习之间的联系

DOI:
10.1145/1671011.1671015
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发表时间:
2009
期刊:
2012 IEEE International Professional Communication Conference
影响因子:
--
通讯作者:
I. Iacovides
I. Iacovides
中科院分区:
--
文献类型:
--
作者:
I. Iacovides

文献摘要

被引文献

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随着最新一代的游戏机将游戏带给更广泛的受众,数字游戏正变得越来越受欢迎。学术界对电子游戏教育潜力的兴趣也在增长,这似乎源于它们被认为具有激励作用的事实[10;13]。然而,尽管有一些关于游戏吸引力的研究,但有必要进一步理解玩家参与和学习之间的联系,并开发方法来评估用户体验的这些方面。本文旨在报告一项通过定性案例研究方法来探索这一关系的研究。这些方法包括观察游戏和游戏后线索访谈的结合,其中回顾了游戏进行的视频记录。数字游戏体验模型[1;2]随后被用来分析这些情节中的关键实例和主题。文中给出了两个例子来说明该方法是如何实现的。研究结果表明,学习和参与之间存在非常密切的关系,并表明在体验更深层次的参与之前,需要一定数量的学习。然而,还需要进一步的研究,以确定这些发现是否可以推广,并考虑是否可以将不同形式的互动纳入到这种游戏模式中。
Digital games are becoming increasingly popular with the latest generation of consoles bringing games to an even wider audience [20]. Academic interest in the educational potential of video games is also growing and seems to stem from the fact that they are considered motivating [10; 13]. However, while there is some research on what makes games engaging, there is a need to further our understanding of the link between player involvement and learning, and to develop methods to evaluate these aspects of the user experience. This paper aims to report on a study that explored this relationship through a qualitative case-study approach. The methods consisted of a combination of observed game-play and a post-play cued interview in which a video recording of the game-play was reviewed. The Digital Game Experience Model [1; 2] was then used to analyse critical instances and themes within these episodes. Two examples are presented to illustrate how the method was implemented. The findings indicate a very close relationship between learning and involvement and suggest that a certain amount of learning is required before deeper levels of involvement can be experienced. However, further research is required in order to see whether these findings can be generalised and to consider whether different forms of interaction can be incorporated into this model of game play.