Design Opportunities for Wearable Devices in Learning to Climb

Design Opportunities for Wearable Devices in Learning to Climb
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可穿戴设备在学习攀爬中的设计机会

DOI:
10.1145/2971485.2971509
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发表时间:
2016
期刊:
Proceedings of the 9th Nordic Conference on Human-Computer Interaction
影响因子:
--
通讯作者:
M. Zancanaro
M. Zancanaro
中科院分区:
--
文献类型:
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作者:
Eleonora Mencarini;C. Leonardi;A. D. Angeli;M. Zancanaro

文献摘要

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在本文中,我们提出了一个实地研究的学习攀登,旨在定义可穿戴设备的设计空间,以支持初学者。我们的研究得出了三个主要发现。首先,攀岩对初学者有很强的情绪影响;因此,学习攀岩需要掌握新的运动模式以及负面情绪,如压力和恐惧。第二,攀岩者经常经历的危险感可以通过信任攀岩伙伴和感知她的积极存在来减轻。最后,攀岩中的一个大问题是攀岩伙伴之间以及攀岩者和教练之间的沟通困难。我们的结论是,本文提出了四个设计考虑的可穿戴设备的设计,旨在支持攀登的学习,提供参与增强通信的演员。这种增强的沟通应该解决这项运动的身体和情感困难。
In this paper, we present a field study on the learning of climbing aimed at defining the design space of wearable devices to support beginners. Three main findings have emerged from our study. First, climbing has a strong emotional impact on beginners; therefore, learning to climb requires mastering new motor patterns as well as negative emotions, such as stress and fear. Second, the feeling of danger that climbers often experience can be mitigated by trust in the climbing partner and the perception of her active presence. Finally, a big problem in climbing is the communication difficulty between the climbing partners and between climber and instructor. We conclude the paper presenting four design considerations for the design of wearable devices meant to support the learning of climbing by providing the actors involved with augmented communication. Such augmented communication should address both the physical and the emotional difficulties of this sport.