Creating a Dataset for Multilingual Fine-grained Emotion-detection Using Gamification-based Annotation
Creating a Dataset for Multilingual Fine-grained Emotion-detection Using Gamification-based Annotation
复制标题
使用基于游戏化的注释创建多语言细粒度情绪检测数据集
DOI:
10.18653/v1/w18-6205
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发表时间:
2018
期刊:
影响因子:
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通讯作者:
T. Honkela
中科院分区:
文献类型:
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作者:
Emily Öhman;Kaisla Kajava;J. Tiedemann;T. Honkela
This paper introduces a gamified framework for fine-grained sentiment analysis and emotion detection. We present a flexible tool, Sentimentator, that can be used for efficient annotation based on crowd sourcing and a self-perpetuating gold standard. We also present a novel dataset with multi-dimensional annotations of emotions and sentiments in movie subtitles that enables research on sentiment preservation across languages and the creation of robust multilingual emotion detection tools. The tools and datasets are public and open-source and can easily be extended and applied for various purposes.