The lens of ludic engagement: evaluating participation in interactive art installations
The lens of ludic engagement: evaluating participation in interactive art installations
复制标题
游戏参与的视角:评估互动艺术装置的参与度
DOI:
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发表时间:
2007
期刊:
影响因子:
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通讯作者:
M. Brereton
中科院分区:
文献类型:
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作者:
A. Morrison;Peta Mitchell;M. Brereton
Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work, recreation, culture and leisure. Many designs of technology systems begin with the workplace in mind, and with function, ease of use, and efficiency high on the list of priorities. [1] These priorities do not fit well with works designed for an interactive art environment, where the aims are many, and where the focus on utility and functionality is to support a playful, ambiguous or even experimental experience for the participants. To evaluate such works requires an integration of art-criticism techniques with more recent Human Computer Interaction (HCI) methods, and an understanding of the different nature of engagement in these environments. This paper begins a process of mapping a set of priorities for amplifying engagement in interactive art installations. I first define the concept of ludic engagement and its usefulness as a lens for both design and evaluation in these settings. I then detail two fieldwork evaluations I conducted within two exhibitions of interactive artworks, and discuss their outcomes and the future directions of this research.