Physics-based differentiable rendering: from theory to implementation
Physics-based differentiable rendering: from theory to implementation
复制标题
基于物理的可微渲染:从理论到实现
DOI:
10.1145/3388769.3407454
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发表时间:
2020
期刊:
影响因子:
--
通讯作者:
Tzu
中科院分区:
文献类型:
--
作者:
Shuang Zhao;Wenzel Jakob;Tzu
Physics-based rendering algorithms generate photorealistic images by simulating the flow of light through a detailed mathematical representation of a virtual scene. In contrast, physics-based differentiable rendering algorithms focus on computing derivative of images exhibiting complex light transport effects (e.g., soft shadows, interreflection, and caustics) with respect to arbitrary scene parameters such as camera pose, object geometry (e.g., vertex positions) as well as spatially varying material properties expressed as 2D textures and 3D volumes. This new level of generality has made physics-based differentiable rendering a key ingredient for solving many challenging inverse-rendering problems, that is, the search of scene configurations optimizing user-specified objective functions, using gradient-based methods (as illustrated in the figure below). Further, these techniques can be incorporated into probabilistic inference and machine learning pipelines. For instance, differentiable renderers allow "rendering losses" to be computed with complex light transport effects captured. Additionally, they can be used as generative models that synthesize photorealistic images.