Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games

Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
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DOI:
10.1007/bf02300540
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发表时间:
1996-01-01
影响因子:
5
通讯作者:
Rieber, LP
Rieber, LP
中科院分区:
教育学3区
文献类型:
--
作者:
Rieber, LP

文献摘要

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尽管游戏在指导儿童和成人交互式多媒体学习环境的设计方面具有许多优势,但它的心理学和社会学价值却很少受到关注。本文简要介绍了游戏的历史、研究和相关理论。来自教育学、心理学和人类学的研究表明,游戏是一个人一生中学习的有力媒介。把计算机日益增长的处理能力与游戏的优点结合起来的时候到了。混合互动学习环境的设计建议基于建构主义的微观世界的概念,并支持与游戏和模拟的元素。
Little attention has been given to the psychological and sociological value of play despite its many advantages to guiding the design of interactive multimedia learning environments for children and adults. This paper provides a brief overview of the history, research, and theory related to play. Research from education, psychology, and anthropology suggests that play is a powerful mediator for learning throughout a person's life. The time has come to couple the ever increasing processing capabilities of computers with the advantages of play. The design of hybrid interactive learning environments is suggested based on the constructivist concept of a microworld and supported with elements of both games and simulations.