Winner Determination Algorithms for Graph Games with Matching Structures
Winner Determination Algorithms for Graph Games with Matching Structures
复制标题
具有匹配结构的图游戏的获胜者确定算法
DOI:
10.1007/s00453-023-01136-w
复制
发表时间:
2023
期刊:
影响因子:
1.1
通讯作者:
Kanae Yoshiwatari
中科院分区:
文献类型:
--
作者:
T. Hanaka;Hironori Kiya;Hirotaka Ono;Kanae Yoshiwatari
Cram,Domineering, andArc Kaylesare well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game calledColored Arc Kayles, which includes these games.Colored Arc Kaylesis played on a graph whose edges are colored in black, white, or gray, and black (resp., white) edges can be selected only by the black (resp., white) player, while gray edges can be selected by both black and white players. We first observe that the winner determination forColored Arc Kaylescan be done intime by a simple algorithm, wherenis the order of the input graph. We then focus on the vertex cover number, which is linearly related to the number of turns, and show thatColored Arc Kayles,BW-Arc Kayles, andArc Kaylesare solved in time,, and, respectively, whereis the vertex cover number. Furthermore, we present an-time algorithm forArc Kayles, whereis neighborhood diversity. We finally show thatArc Kayleson trees can be solved intime, which improvesby a direct adjustment of the analysis of Bodlaender et al.’s-time algorithm forNode Kayles.