Tennis Space: An Interactive and Immersive Environment for Tennis Simulation

Tennis Space: An Interactive and Immersive Environment for Tennis Simulation
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网球空间:交互式、沉浸式的网球模拟环境

DOI:
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发表时间:
2009
期刊:
2009 Fifth International Conference on Image and Graphics
影响因子:
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通讯作者:
S. Rahardja
S. Rahardja
中科院分区:
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文献类型:
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作者:
Shuhong Xu;Peng Song;Ching;G. G. Chua;Zhiyong Huang;S. Rahardja

文献摘要

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本文报告了用于网球模拟的交互式沉浸式环境(IIE)的设计和实现。所呈现的设计布局名为“网球空间”,提供了必要的沉浸式体验,而不会过度限制玩家。针对快速移动物体实时跟踪的不稳定问题,开发了一种集成光学跟踪和超声惯性跟踪技术的混合跟踪解决方案。 L形IIE已用于网球模拟,并得到了用户的积极反馈。
This paper reports the design and implementation of an interactive and immersive environment (IIE) for tennis simulation. The presented design layout, named Tennis Space, provides the necessary immersive experience without overly restricting the player. To address the instability problem of real-time tracking of fast moving objects, a hybrid tracking solution integrating optical tracking and ultrasound-inertial tracking technologies is developed. An L-shaped IIE has been implemented for tennis simulation and has received positive feedback from users.