A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial predictors

A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial predictors
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DOI:
10.1037/0012-1649.44.1.195
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发表时间:
2008-01-01
影响因子:
4
通讯作者:
Willoughby, Teena
Willoughby, Teena
中科院分区:
心理学2区
文献类型:
--
作者:
Willoughby, Teena

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在间隔21个月的两个时间段内,对803名男性和788名女性青少年使用互联网和电脑游戏的患病率、频率和心理社会预测因素进行了评估。在时间1,参与者在9年级或10年级;在时间2,他们在11年级或12年级。大多数女孩(93.7%)和男孩(94.7%)报告在这两个时间段使用互联网,而男孩(80.3%)比女孩(28.8%)报告在这两个时间段玩游戏。女孩报告说,随着时间的推移,每天花在整体技术使用上的时间略有减少,主要是由于游戏减少。线性和曲线关系的父母关系,友谊质量,学术方向,并在高中早期和高中后期的技术使用频率测量的幸福感进行了检查。男性对电脑游戏和互联网使用都有显著的预测作用。也有倾向于更高的友谊质量和不太积极的父母关系预测更高的互联网使用频率。重要的是,适度使用互联网与更积极的学术方向比不使用或高水平的使用。
Prevalence, frequency, and psychosocial predictors of Internet and computer game use were assessed with 803 male and 788 female adolescents across 2 time periods, 21 months apart. At Time 1, participants were in the 9th or 10th grade; at Time 2, they were in the 11th or 12th grade. Most girls (93.7%) and boys (94.7%) reported using the Internet at both time periods, whereas more boys (80.3%) than girls (28.8%) reported gaming at both time periods. Girls reported a small decrease over time in the frequency of hours spent per day on overall technology use, mostly due to a decrease in gaming. Both linear and curvilinear relations were examined between parental relationships, friendship quality, academic orientation, and well-being measured in early high school and the frequency of technology use in late high school. Being male significantly predicted both computer gaming and Internet use. There also were trends in favor of higher friendship quality and less positive parental relationships predicting higher frequency of Internet use. Importantly, moderate use of the Internet was associated with a more positive academic orientation than nonuse or high levels of use.