Preservation and Reproduction of Real Soundscapes in Virtual Space for the "100 Best Soundscapes in Japan"

Preservation and Reproduction of Real Soundscapes in Virtual Space for the "100 Best Soundscapes in Japan"
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“日本百佳音景”在虚拟空间中保存和再现真实音景

DOI:
10.1145/3489849.3489902
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发表时间:
2021
期刊:
Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST '21)
影响因子:
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通讯作者:
Yasuo Kawai
Yasuo Kawai
中科院分区:
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文献类型:
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作者:
Yoshihiko Okubo;Yuki Oishi;Yasuo Kawai

文献摘要

相似文献

在本研究中,我们开发了一个声音景观系统,再现了一个真实的声音景观在虚拟空间的3D,根据“100个最佳声音景观在日本”的环境省选择。使用游戏引擎“Unity”,我们提出了一种将录制的声源嵌入到放置在虚拟空间中的虚拟对象中,并在用户在虚拟空间中行走或转身时顺序播放声音的方法。通过使用该系统,可以在虚拟空间中再现与在真实的空间中相同的声场,并且可以应用于各种场所。
In this study, we developed a soundscape system that reproduces a real soundscape in 3D in a virtual space, based on the "100 Best Soundscapes in Japan" selected by the Ministry of the Environment. Using the game engine "Unity", we proposed a method of embedding recorded sound sources into virtual objects placed in a virtual space, and sequentially playing back the sound when the user walks or turns around in the virtual space. By using this system, it is possible to reproduce the same sound field in the virtual space as in the real space, and it can be applied in various places.