Interaction and modeling techniques for desktop two-handed input

Interaction and modeling techniques for desktop two-handed input
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桌面双手输入的交互与建模技术

DOI:
10.1145/288392.288572
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发表时间:
1998
影响因子:
1.8
通讯作者:
M. Sinclair
M. Sinclair
中科院分区:
计算机科学4区
文献类型:
--
作者:
K. Hinckley;M. Czerwinski;M. Sinclair

文献摘要

被引文献

相似文献

我们描述了输入设备和双手交互技术,以支持地图导航任务。我们讨论了双手导航技术的几种设计变体和用户测试,包括Wacom平板电脑上的冰球和手写笔输入,以及一种新颖的设计,包括触摸板(用于非首选手)和鼠标(用于首选手)。为了支持后一种技术,我们引入了一种新的输入设备,触摸鼠标,这是一个标准的鼠标增强了一对一位触摸传感器,一个用于手掌和食指。最后,我们提出了几个增强巴克斯顿的三态模型的图形输入,并扩展此模型,以包括双手输入交易。
We describe input devices and two-handed interaction techniques to support map navigation tasks. We discuss several design variations and user testing of two-handed navigation techniques, including puck and stylus input on a Wacom tablet, as well as a novel design incorporating a touchpad (for the nonpreferred hand) and a mouse (for the preferred hand). To support the latter technique, we introduce a new input device, the TouchMouse, which is a standard mouse augmented with a pair of one-bit touch sensors, one for the palm and one for the index finger. Finally, we propose several enhancements to Buxton’s three-state model of graphical input and extend this model to encompass two-handed input transactions as well.