Contexts of Collaborative Musical Experiences

Contexts of Collaborative Musical Experiences
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协作音乐体验的背景

DOI:
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发表时间:
2003
期刊:
New Interfaces for Musical Expression
影响因子:
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通讯作者:
S. Fels
S. Fels
中科院分区:
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文献类型:
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作者:
T. Blaine;S. Fels

文献摘要

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我们探索了适用于创建音乐体验协作界面的各种设计标准。大多数针对新手的协作界面设计的共同主要因素是音乐控制受到高度限制,这使得轻松学习和参与集体体验成为可能。平衡这种权衡是设计师关心的一个关键问题,因为这种情况的发生是以牺牲界面的精湛技艺为代价的。我们试图通过最近主要面向新手互动的协作设备样本来确定设计考虑因素。我们的目的是提供配置多人游戏体验中固有的设计问题的非技术概述,特别是对于入门级玩家。
We explore a variety of design criteria applicable to the creation of collaborative interfaces for musical experience. The main factor common to the design of most collaborative interfaces for novices is that musical control is highly restricted, which makes it possible to easily learn and participate in the collective experience. Balancing this trade off is a key concern for designers, as this happens at the expense of providing an upward path to virtuosity with the interface. We attempt to identify design considerations exemplified by a sampling of recent collaborative devices primarily oriented toward novice interplay. It is our intention to provide a non-technical overview of design issues inherent in configuring multiplayer experiences, particularly for entry-level players.