Improving Human Players' T-Spin Skills in Tetris with Procedural Problem Generation

Improving Human Players' T-Spin Skills in Tetris with Procedural Problem Generation
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通过程序问题生成提高人类玩家在俄罗斯方块中的 T-Spin 技能

DOI:
10.1007/978-3-030-65883-0_4
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发表时间:
2019
期刊:
--
影响因子:
--
通讯作者:
Kokolo Ikeda
Kokolo Ikeda
中科院分区:
--
文献类型:
--
作者:
Taishi Oikawa;Chu;Kokolo Ikeda

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计算机游戏领域的研究人员不仅对创建强大的游戏程序感兴趣,而且还对可以娱乐或教导人类玩家的程序感兴趣。其中一个分支是程序化内容生成,旨在自动生成地图、故事和谜题等游戏内容。在本文中,自动生成的难题是用来帮助人类玩家提高游戏的俄罗斯方块,著名的和流行的瓷砖匹配游戏的游戏技能。更具体地说,一个强大的技术称为T旋是初学者很难学习。为了帮助初学者掌握技术,自动生成的两步T旋问题给他们解决。实验结果表明,初学者在训练中完成T旋的整体能力得到了提高。结果表明,使用自动生成的问题,以帮助人类球员在提高他们的演奏技巧的可能性。
Researchers in the field of computer games interest in creating not only strong game-playing programs, but also programs that can entertain or teach human players. One of the branches is procedural content generation, aiming to generate game contents such as maps, stories, and puzzles automatically. In this paper, automatically generated puzzles are used to assist human players in improving the playing skills for the game of Tetris, a famous and popular tile-matching game. More specifically, a powerful technique called T-spin is hard for beginners to learn. To assist beginners in mastering the technique, automatically generated two-step to T-spin problems are given for them to solve. Experiments show that the overall ability for beginners to complete T-spin during play is improved after trained by the given problems. The result demonstrates the possibility of using automatically generated problems to assist human players in improving their playing skills.
DOI: 10.1126/science.aar6404
发表时间: 2018-12-07
期刊: SCIENCE
影响因子: 56.9
作者:
Silver, David;Hubert, Thomas;Hassabis, Demis
通讯作者: Hassabis, Demis