Improving Human Players' T-Spin Skills in Tetris with Procedural Problem Generation
Improving Human Players' T-Spin Skills in Tetris with Procedural Problem Generation
复制标题
通过程序问题生成提高人类玩家在俄罗斯方块中的 T-Spin 技能
DOI:
10.1007/978-3-030-65883-0_4
复制
发表时间:
2019
期刊:
影响因子:
--
通讯作者:
Kokolo Ikeda
中科院分区:
文献类型:
--
作者:
Taishi Oikawa;Chu;Kokolo Ikeda
Researchers in the field of computer games interest in creating not only strong game-playing programs, but also programs that can entertain or teach human players. One of the branches is procedural content generation, aiming to generate game contents such as maps, stories, and puzzles automatically. In this paper, automatically generated puzzles are used to assist human players in improving the playing skills for the game of Tetris, a famous and popular tile-matching game. More specifically, a powerful technique called T-spin is hard for beginners to learn. To assist beginners in mastering the technique, automatically generated two-step to T-spin problems are given for them to solve. Experiments show that the overall ability for beginners to complete T-spin during play is improved after trained by the given problems. The result demonstrates the possibility of using automatically generated problems to assist human players in improving their playing skills.
影响因子:
56.9
作者:
Silver, David;Hubert, Thomas;Hassabis, Demis
通讯作者:
Hassabis, Demis