Augmented dodgeball: an approach to designing augmented sports

Augmented dodgeball: an approach to designing augmented sports
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增强躲避球:一种设计增强运动的方法

DOI:
10.1145/2735711.2735834
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发表时间:
2015
期刊:
International Conference on Adaptive Hypermedia and Adaptive Web-Based Systems
影响因子:
--
通讯作者:
H. Koike
H. Koike
中科院分区:
--
文献类型:
--
作者:
T. Nojima;Ngoc Phuong;Takahiro Kai;Toshiki Sato;H. Koike

文献摘要

被引文献

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无处不在的计算提供增强的交互式、以人为中心的体验,包括基于运动和健身的应用程序。为了进一步增强这种体验,我们考虑通过在传统的球类游戏中添加数字元素来增强躲避球。要做到这一点,需要对参与活动的实体的游戏机制有所了解。本文讨论了一种以球员为中心的接口的设计过程,该接口在游戏过程中使用实时数据采集来增强躲避球,它是作为增强运动的应用而提出的。最初的原型测试表明,球员检测可以使用基于低能量无线传感器的网络,例如使用健康传感器的网络,以及带有嵌入式传感器和邻近标记的球。
Ubiquitous computing offers enhanced interactive, human-centric experiences including sporting and fitness-based applications. To enhance this experience further, we consider augmenting dodgeball by adding digital elements to a traditional ball game. To achieve this, an understanding of the game mechanics with participating movable bodies, is required. This paper discusses the design process of a ball--player-centric interface that uses live data acquisition during gameplay for augmented dodgeball, which is presented as an application of augmented sports. Initial prototype testing shows that player detection can be achieved using a low-energy wireless sensor based network such as that used with fitness sensors, and a ball with an embedded sensor together with proximity tagging.