Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games
Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games
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DOI:
10.1145/3544548.3581348
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发表时间:
2023-03
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通讯作者:
Stephanie Milani;Arthur Juliani;I. Momennejad;Raluca Georgescu;Jaroslaw Rzepecki;Alison Shaw;Gavin Costello;Fei Fang;Sam Devlin;Katja Hofmann
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作者:
Stephanie Milani;Arthur Juliani;I. Momennejad;Raluca Georgescu;Jaroslaw Rzepecki;Alison Shaw;Gavin Costello;Fei Fang;Sam Devlin;Katja Hofmann
We aim to understand how people assess human likeness in navigation produced by people and artificially intelligent (AI) agents in a video game. To this end, we propose a novel AI agent with the goal of generating more human-like behavior. We collect hundreds of crowd-sourced assessments comparing the human-likeness of navigation behavior generated by our agent and baseline AI agents with human-generated behavior. Our proposed agent passes a Turing Test, while the baseline agents do not. By passing a Turing Test, we mean that human judges could not quantitatively distinguish between videos of a person and an AI agent navigating. To understand what people believe constitutes human-like navigation, we extensively analyze the justifications of these assessments. This work provides insights into the characteristics that people consider human-like in the context of goal-directed video game navigation, which is a key step for further improving human interactions with AI agents.