Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction

Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction
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用于 3D 有形桌面交互的深度感应摄像机

DOI:
10.1109/tabletop.2007.35
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发表时间:
2007
期刊:
Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)
影响因子:
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通讯作者:
Andrew D. Wilson
Andrew D. Wilson
中科院分区:
--
文献类型:
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作者:
Andrew D. Wilson

文献摘要

被引文献

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最近开发的深度感应摄像机技术除了彩色视频之外还提供精确的每像素范围数据。此类相机将应用于机器人和基于视觉的人机交互场景,例如游戏和手势输入系统。我们提出了一种交互式桌面系统,它使用深度感应相机来构建桌面上物体的高度图。该高度图用于驾驶模拟游戏,允许玩家在放置在桌子上的真实物体上驾驶虚拟汽车。例如,玩家可以使用折叠的纸片来布置坡道和其他障碍物。投影仪显示汽车在地面上的位置,例如,当汽车驶过坡道时,它会适当地跳跃。第二个显示屏显示整个表面的合成图形视图,或汽车后面的传统街机视图。 Micromotorcross 是对深度传感相机在桌面界面上的适用性进行的一项有趣的初步调查。我们介绍其实施的详细信息,并推测该技术将如何实现新的桌面交互。
Recently developed depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and vision-based human computer interaction scenarios such as games and gesture input systems. We present an interactive tabletop system which uses a depth-sensing camera to build a height map of the objects on the table surface. This height map is used in a driving simulation game that allows players to drive a virtual car over real objects placed on the table. Players can use folded bits of paper, for example, to lay out a course of ramps and other obstacles. A projector displays the position of the car on the surface, such that when the car is driven over a ramp, for example, it jumps appropriately. A second display shows a synthetic graphical view of the entire surface, or a traditional arcade view from behind the car. Micromotorcross is a fun initial investigation into the applicability of depth-sensing cameras to tabletop interfaces. We present details on its implementation, and speculate on how this technology will enable new tabletop interactions.