Integrating an augmented reality sandbox challenge activity into a large-enrollment introductory geoscience lab for nonmajors produces no learning gains
Integrating an augmented reality sandbox challenge activity into a large-enrollment introductory geoscience lab for nonmajors produces no learning gains
复制标题
将增强现实沙盒挑战活动整合到面向非专业人士的大型入门地球科学实验室中不会产生任何学习收益
DOI:
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发表时间:
2019
影响因子:
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通讯作者:
Natalie Bursztyn
中科院分区:
文献类型:
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作者:
D. Jackson;H. Kaveh;J. Victoria;Andy Walker;Natalie Bursztyn
Abstract Studies have consistently documented that introductory geoscience students struggle with visualizing features presented on topographic maps. This is a problem that has the potential to increase in a digital age when engagement with maps consists primarily of GPS navigation via smartphones. Since the first augmented reality (AR) sandbox in 2012, geoscience educators have been wondering how it might be used to improve students’ ability to read topographic maps. This study examines one potential approach. Here we present the results of research that took place over a full academic year at a large, primarily undergraduate-serving, public university in 40 lab sections of introductory geology. This research assessed data from 730 comparison and experimental group participants to determine (a) students’ ability to represent a 2D topographic map in 3D, (b) the impact of the AR sandbox on student engagement, and (c) the impact of the AR sandbox on student learning. The results of this study revealed that students were successful in representing a 2D map in 3D and reported increased engagement in the experiment group due to experience with the AR sandbox; however, there was no difference in student learning between the experimental and comparison groups.